High Res PDA Maps+HighResMutantsV1.1.2+SvarogHD" It was a clear mutants dynamic quest for a Duty sergeant in garbage, that's all I can remember of it. After disabling your mod I discovered it keeps crashing when someone I recently accepted a quest from dies. \xrServerEntities\script_engine.cppĪrguments : LUA error: d:/stalker anomaly/bin/.\gamedata\scripts\xr_logic.script:491: attempt to call a nil valueĭisabling your mod fixes the crash, its driving me up the wall because I really do want to use this mod. ! : d:/stalker anomaly/bin/.\gamedata\scripts\xr_logic.script:491: attempt to call a nil valueįunction : CScriptEngine::lua_errorįile. Pick_section_from_condlist xr_effects fail! obj=actor functor=% ! - Failed to load script ironman_managerĭRX SL: drx_sl_task_giver_28047 unregistered (0 outstanding) ![]() * : Handled Necessary Textures Destruction This isn't compatible with remove most fetch quests, at least the non dltx version. Rewrote scripts into monkeypatches for less conflicts.Added DLTX version for eligible patches.Fixed DLTX version (bad conversion with dltxify).This has Autocomplete unofficial patch merged in it. Added a patch for Gunstarpl's Remove Most Fetch Quests.Added Fracos#4653's/NeutralHavoc's patch for Swergdach's Artefact Renovation.Merged Strelocc's Autocomplete unofficial LTX files.Fixed ecologist mutant part fetch task description (previously was about escort).Included generic/dynamic special npc tasks.Added Minotaur21's (slightly modified) patch for Bvcx's More dynamic tasks 0.2.I did a lot of manual editing and 1 typo might mean the game crashes. However if your work is based largely on my ideas then please give credit! In case you find bugs please let me know! I tested a few quests but in total there are hundreds. You can modify my changes or ideas in any way you want. I'm not completely sure but there's a chance that you need to start a new game. ![]() Or simply disable the mod in Mod Organizer 2. Revert the file back to previous version or delete it to revert it back to vanilla. In case of conflicts merge the changes to the files and let me know about the conflicting mods! I can make patches if necessary. Then drop the gamedata folder from patches folder into Anomaly's main folder or enable the mod from the Mod Organizer 2. Drop the picked version's gamedata folder into Anomaly's main folder or enable the mod from the Mod Organizer 2. Non-DLTX version is an ordinary mod, it simply overwrites the files. DLTX version requires you to install modded EXEs ( ) but is compatible with mods that change other aspects of the LTX files (this version merges LTX files). tm_dynamic.ltx), changed fails on task giver's death into cancels and added conditions on task cancel. Then I manually went through all task LTX files (eg. I added code to task_manager.script and task_objects.script that made it possible to cancel a quest through LTX condition check. Patch for Gunstarpl's Remove Most Fetch Quests ( ).Install Alife overhaul and then overwrite with this mod and you have the features of both. Patch for Vintar0's Alife overhaul ( ).Fracos#4653's/NeutralHavoc's patch for Swergdach's Artefact Renovation ( ).Minotaur21's patch for Bvcx's More dynamic tasks 0.2 ( ).Install that mod and then overwrite with this mod. Patch for Strelocc's Autocomplete unofficial ( ). ![]() Tosox's Autocomplete Tasks v2.1.1: ( ).Tested the mod by accepting all tasks in Rostok and then going on rampage.After all he trusted his life in your hands. night hunt with the task giver) still give negative goodwill when the guy dies. Tasks where the point is to keep the task giver alive (eg.This is mainly for dynamic/repeatable tasks but I also edited special npc tasks. If the task giver dies you don't lose goodwill.
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